For an assignment in Game Studies, I have been paired with another student to create a video game. Below is the Design Document we have been tasked to create.
Design Document
Description: Class time! The setting is in the SJSU Art Building. The classroom is locked and the only way in is to show up prepared for class. Looks around the hallways for objects to search in for the supplies you need - paper, pencil, notecards etc. Concept still being thought up.
Game Objects: The style or at least the size ratio would be based in pokemon/zelda. I.E. each objects/player takes up 1 grid of space. Movement is only horizontal/vertical between each grid. The floor plan to the Art Building will somewhat similar to the actual floor plan. Tiled floor pattern, soda machines, doors, lockers, poster boards. The player will be able to walk around the hallways and interact with objects. Sample: Open Locker for your laptop, find chewed up pencil on the ground - better than nothing. The game will have a HUD for the player’s inventory.
Sounds: Mostly background noise akin to the Art Building. Shop room saw noise as the player passes by that room, random bathroom flushes passing by there, coughing/sneezing of AI students/teachers walking by. Perhaps a soft echo every time the player steps.
Controls: Arrows keys along with an interact with object key. The movement should be fluid enough to walk between positions without overstepping.
Game Flow: The player starts off inside the art building on the west side. The goal is to get to the classroom. Once they get there, they realize they can’t go in because they don’t have their materials needed. The screen will let the player know what they need and they then have to go interacting with the environment to find them. The player’s inventory will be displayed at all times along with an objectives panel.
Levels: 1 level, with expandable objectives and more rooms the player can go into.
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