Monday, February 10, 2014

Post 1

I have always loved board games. They bring a welcomed interaction between people to a fun, play environment. Recently, I had a chance to play a couple board/paper games in my Game Studies class for an observational assignment. Aside from the given class assignment, this was a great way to get to know fellow classmates as well as see how they interact with others in a game environment.

Uno was the first game our group decided to play. Uno is a classic game that most of us has played before, but have not played for a long time. We had the rule sheet out and a couple players asked to see it to get a refresh on the rule. Once everyone was dealt their cards, we flipped over the top card on the center pile and the first person played their card on top of that. As we played, I began to remember more and more of when I use to play and was less and less second guessing the 'current' rules. There was a slight discrepancy over the Wild Draw Four card as well as normal Draw 2 cards.


Wild Draw Four


At the time I had thought a player could play a card after drawing the amount of cards dictated. The group checked the rule sheet and the rules stated you simply draw X and that is the end of your turn. The other cards were self explanatory enough. The skip card skips the next person's turn, the reverse arrow card reverses the direction of the next player instantly, and the Wild card allows the
player to choose and put down the next color/card.



Skip, Reverse, Wild


After a couple rounds through everyone, the game went by much smoother and Gabe won by playing a Wild card, saying "Uno!" and then playing his last card on top of the Wild.


"Uno!"


Munchkins was the next game the group played. I hadn't played in a long while and had forgotten what a large rule set this game had and if I had known, I would have chosen to bring a different one. In any case I decided to just run the game and go over the rules and setup. I had to ensure a smooth play session while also making sure no one got frustrated. There were a couple times I had to chime in and say "You can't do that" which I feel affected the gameplay negatively over all. However just like with Uno, after a couple rounds though everyone, the players mostly got the hang of the game.


Munchkins Door and Loot Cards


In both Uno and Munchkins, players can use strategy to come up with a combination of card plays to either hinder their opposing player's progress, or enhance their own. Common strategies in Uno consist of simple things like holding onto at least 1 color of each to ensure you always have something to play, and more complicated ones like remembering the last card your opponent played/picked up, and then playing a wild card and choosing a card you know they don't have.

Munchkins gives each player direct control over phase of the game. Many cards are allowed to be played during any player's turn, directly affecting the outcome of a phase for the better or for worse. Again, the player has to decide whether to help themselves, or hinder others. Munchkins also adds in the ability to help others, even though in the end only one person can win.



Leon combats Floating Nose and plays 
a potion to instantly kill it.

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